
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds
TransMedia Catalonia Research Group - Universitat Autònoma de Barcelona
Conferencia sobre accesibilidad, videojuegos y mundos virtuales
Un anuncio de un evento organizado por la UAB en Barcelona, el próximo mes de diciembre, que tiene mucho que ver con accesibilidad en juegos, y por lo tanto indirectamente con Technology Enhanced Learning!
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds
2nd and 3rd December 2010
TransMedia Catalonia Research Group
Universitat Autònoma de Barcelona
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper addresses the aspects of integration and automatic deployment of educational games in Learning Management Systems.
Nueva versión de la herramienta de creación de juegos e-Adventure
Nos complace anunciarles el lanzamiento de la nueva release de <e-Adventure> nuestra plataforma de creación de juegos y simulaciones educativas. Ya está disponible la versión 1.2 tanto en sourceforge como a través de la portada de nuestra web o en la página de descargas de la plataforma (http://e-adventure.e-ucm.es)
Ingeniería del Software Aplicada al e-learning
El grupo e-UCM está orientado al desarrollo de herramientas y aplicaciones para e-learning sustentadas en tecnologías como los lenguajes de marcado (e.g. XML) y que tienen en cuenta los estándares (e.g. IMS, SCORM) para lograr una mayor compatibilidad de las soluciones propuestas.
Campos de interés:
- elearning
- mlearning
- aprendizaje con juegos (serious games)
- estándares educativos
- Accesibilidad
Games-based learning. Destination feedback and adaptation: a case study of an educational planning simulation.
Games-based learning advancements for multi-sensory human computer interfaces.
Digital games in eLearning environments. Current uses and emerging trends.
The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes thwarted by the resistance of traditional educational settings toward technology-enhanced learning and digital games. The future, on the contrary, is much more promising within the eLearning field. This field is in a process of evolution and reinvention, seeking new features and ideas to improve the learning experience.
CSEDU 2010
International Conference on Computer Supported Education (CSEDU)
EC-TEL 2010
ECTEL 2010 will bring together technological developments, learning models, and implementations of new and innovative approaches to training and education. The conference will explore how the synergy of multiple disciplines, ranging from Computer Science, Education, Psychology, Cognitive Science, and Social Science, can provide new, more effective and more especially more sustainable, technology-enhanced learning solutions to learning problems.









